![]() ![]() Nothing like exploding things from a distance. Slower version of the Defender, suited for long-range combat. Mid range Unrecognized icon name Missile weapon boat, set up with Unrecognized icon name Point Defense. It's earned its name.Įquipped with a Unrecognized icon name Rapid Recharger, for a faster rate of fire. Mid range ship set up for Unrecognized icon name Beam weapon and Unrecognized icon name Shields. With the help of a Promethion-augmented Unrecognized icon name Prototype Hyper Drive, this scout is faster than anything we have been able to build in the past.Ī small, light ship capable of surveying anomalies. It will lose every fight it gets into, so try not to get it into any. Unarmed but quick, with excellent Unrecognized icon name Sensor range. Tiny but tuff, these drones will defend your support ships to the end, and not cost any lives. Remotely piloted and designed for close range combat, and seeking out and destroying enemy support ships. Designed to get to the enemy fast and take out high Unrecognized icon name Value targets. This deadly short range ship, uses an Elerium-powered prototype Unrecognized icon name Beam weapon, giving it the fire power of a much larger ship.įast and deadly. Short range, and kitted out for Unrecognized icon name Beam weapon combat. ![]() Short range but versatile, equipped with Thulium Hull Reinforcement, can really take a beating. Short range, but equipped with a Unrecognized icon name Prototype Durantium Driver. Unrecognized icon name Prototype Guardian Short range, optimized for Unrecognized icon name Kinetic weapon combat. Short range, but equipped with powerful Unrecognized icon name Prototype Antimatter Missile. Same relic can be added multiple times.Short range, and set up for Unrecognized icon name Missile weapon combat. Grants, writing all instead of the ID grants all relics. Increases the empire's Opinion of the empire by, default 40Ĭreates of pops from on the selected celestial body, entering without ID reveals all species IDs Pop IDs can be read by hovering over a pop in the population tab.Ĭheats are console commands that can be used to give unfair advantages as opposed to sole testing purposes.Īctivates the specified Ascension Perk, pressing tab reveals all IDsĪctivate_ascension_perk ap_mind_over_matterĪctivates the triumph effect of Īctivates the specified Tradition, pressing tab reveals the namesĪdds to the selected celestial bodyĪdds of intel towards, default 10Īdds of loyalty from, default 10.If a modded starting system was not used, the player's starting science ship will always be 0. Ship IDs can be read by hovering over a ship in the fleet window.If a modded starting system was not used, the player's empire will always be 0. Empire IDs can be read by hovering over an empire's flag in the contacts menu or its borders on the galaxy map.If a modded starting system was not used, the player's starting leaders will always be 0 (ruler) and 1 (governor). Leader IDs can be read by hovering over a leader in the leaders or empire menus.If a modded starting system was not used, the player's species will always be 1 for the main species and 2 for the syncretic/cyborg/bio-trophy/prepatent species. Species IDs can be read by hovering over a species in the species menu.Species, leader, empire and pop IDs however are defined when the game is created and have to be found with the debugtooltip command. Most IDs are predefined and can be found on the ID page. ![]()
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